3D graphic designer in gamedev with nearly twelve years of experience. He has been involved with games since childhood and has a special place in his heart for titles such as Ratchet & Clank, Darksiders, Torchlight, Battle Chasers, which he believes are graphically beautifully stylised and therefore timeless.
He started his career in texturing and the opportunity to breathe life into objects still gives him great joy today. He is currently working at Flying Wild Hog as a Senior 3D Artist and has had the pleasure of creating models for Space Punks, which is a twin-stick top-down shooter released in a game-service format.
He has worked on stylized and realistic games, on titles of diverse genres, such as MMORPGs, simulators, puzzle games and brawlers. He does not limit himself to modelling, as evidenced by the fact that he has also created concept graphics, UI/UX, VFX and participated in the game design process.
In his work, he tries to use the knowledge he has acquired in each of these fields, as he claims that some of the principles of creation are common and it is worth taking inspiration from each of them.