Technical Animator / Rigger (Project 8)

Digital Dragons AcademyOgłoszenia sponsorówTechnical Animator / Rigger (Project 8)

Job description

Are you looking for a place where you can use all of your skills and get a package of completely new ones? A place where an experienced team is always ready to help you broaden your horizons? In 11 bit studios you get the opportunity to develop fresh game concepts that can become global hits. Without a moment of boredom!

Your responsibilities:

  • develop and support to the highest quality: charactersfacialweapon, and specialized custom rigs in Maya and MotionBuilder
  • work with the animation team to define, create and maintain the animation pipeline
  • create custom 3D tools to game engine (Maya / MotionBuilder preferable) and scripts to increase the productivity and efficiency of the animation team
  • design and support complex character, facial, costumes and weapon rigs/skin using 3D tools (Maya/Unreal preferable)
  • actively develop, automate and maintain the animation pipeline with programmers and animators

Job requirements


  • 3+ years of experience in the game or film industry
  • very good knowledge of MotionBuilder and/or Maya
  • experience working with motion capture technology including set up, directing, and animation cleanup
  • knowledge of engines such as UnityUnreal Engine etc.
  • knowledge of a high-level coding language (PythonC#C++, etc.)
  • good communication skills
  • readiness to work independently

Nice to have:

  • experience working with procedural/physically-altered animation techniques
  • experience with facial animation tools like Faceware or Dynamixyz

We are offering you:

  • flexible working hours
  • training budget
  • relocation budget
  • attractive bonus system – annual bonus, incentive program
  • benefits: Multisport card, private medical care for you and your family
  • attendance in game dev events
  • work in modern office near Dworzec Wschodni station