After graduating from graphic design studies in Warsaw, he took a job at Fool’s Theory as a 3D Character Artist, where he had the opportunity to work on characters for the game “The Thaumaturge”, set in an alternative version of early 20th century Warsaw. In addition to creating computer graphics, he develops his artistic skills by sculpting in clay. In his private life, he appreciates simple pleasures such as relaxing moments spent with his family and dog.

3D graphic designer in gamedev with nearly twelve years of experience. He has been involved with games since childhood and has a special place in his heart for titles such as Ratchet & Clank, Darksiders, Torchlight, Battle Chasers, which he believes are graphically beautifully stylised and therefore timeless.
He started his career in texturing and the opportunity to breathe life into objects still gives him great joy today. He is currently working at Flying Wild Hog as a Senior 3D Artist and has had the pleasure of creating models for Space Punks, which is a twin-stick top-down shooter released in a game-service format.
He has worked on stylized and realistic games, on titles of diverse genres, such as MMORPGs, simulators, puzzle games and brawlers. He does not limit himself to modelling, as evidenced by the fact that he has also created concept graphics, UI/UX, VFX and participated in the game design process.
In his work, he tries to use the knowledge he has acquired in each of these fields, as he claims that some of the principles of creation are common and it is worth taking inspiration from each of them.

Trained as an architect, passionate 3D graphic designer with nine years of experience. She has been directly involved in gamedev for four years. She currently creates characters for mobile games. Her favourite games are Ori and the Will of the Wisps and Hollow Knight. She also enjoys reading, especially Andy Weir and Frank Herbert, and her cure for a bad mood is watching cats on YouTube. Other than that – she loves a good cup of coffee and dry jokes