A gamedev enthusiast with a technical background and experience in producing, delivering and managing projects of varying scales. His career has spanned a variety of roles from hobbyist indie dev to specialised roles like QA, Code DevQA Lead and Technical Producer. An advocate of Agile methodologies. Currently working at 11 bit studios as a Senior Producer, where he implements best practices to improve the production process. Outside of work, he shares his knowledge with the gamedev community, organises Unreal Engine Warsaw Meetups and hones his grilling skills